Increasing your endurance stat will be quite important for this. Make activating the QBRM in each area your first priority, then go to town with the wrench. So the question is should I rush Tier 4 + Electron Tampering and get Hack 1 or just waste lots of PSI on those turrets/bots with Cryo?ĭue to the high cost of a psi-only run on impossible, the wrench must be your best friend for the first 3-4 decks. Yes I can deal with one with the wrench if there is enough space and no other enemies but this is not the case here. I do not think it is possible to get PSI Tier 4 and Electron Supression up to this point and shooting them Cryo is extremly inefficient. With only 16/21(if going Tank) HPS (I choose +2 Endurance for Impossible for OSA path) HP you go down fast.ģ.) 2 Maintance droids in Hydroponics directly in the first large room. Just running through unless you are a professional speed runner does not seem to work. It might be possible to get Hack 1 but would delay PSI 4 even further. As pure PSI it is impossible to already have PSI 4 and Remote Hacking here. Using Cryogenesis is quite inefficient and while you can nearly kill one around the corner with the wrench the other can shoot if you do not kill it with Cryo first.Ģ.) Engineering the hallway towards the cargo bays there are 3 turrets. Now in normal and hard there were couple of difficult parts but there are three which stuck out in my mind and just last two days I made a short test run on hard to let's say reactivate my SS2 skills and refresh my memory a bit.ġ.) 2 turrets next to the reloading station already on Hard quite difficult to run away without dying since they open even before you reach it. On impossible it is not as easy and delays especially Tier 4 considerably which harbors the most important PSI Skills for pure PSI characters, Electron Supression which is the only efficient skill to deal with robots as is Photonic Redirection and of course Cerebro Extension which deals about twice more base damage than the wrench (7 vs 15) and can even one shot robots with Adrenaline. In normal and standard it is no problem to get Hack 3 to hack replicators for cheap PSI Hypos and Hack 1 helps dealing with turrets and alarms early on. Even though PSI is kinda underpowered compared to Hack/Standard I really like it especially Cerebro Extension with Invis and Adrenaline Overproduction but also Remote Hacking, Hypnogenesis, Electron Supression, Agility, etc. That being said, great page here and I have the following dilemma. I currently use the "Newbie" Mod List since I prefer to keep the game close to the original albeit I did browse through some mods to look up what it's about but could not find a let's say subtle PSI mod which just slightly improves PSI. I just recently rebought the game on GoG since I enjoyed it back in the late 90s just as much as I enjoyed Deus Ex. I did beat the game twice, oce on normal and hard in some distant past. Just recently registered here and looking for some input.
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